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1. Official Quick Response Thread for Patch Deployment II - in EVE General Discussion [original thread]
Originally by: Darkwolf Originally by: Garramon By using the Dev Blog, I have created images of what I believe to be the current state of 425 rails, and possibly other weaponry. I have posted in the patch review section about how I...
- by Imhotep Wade - at 2004.06.17 02:01:00
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2. Official Quick Response Thread for Patch Deployment II - in EVE General Discussion [original thread]
Edited by: Imhotep Wade on 17/06/2004 01:58:10 Erased. no need to increase size by commenting on non-bug related posts...
- by Imhotep Wade - at 2004.06.17 01:56:00
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3. kg is NOT a force, please correct MWD and AB descriptions - in Test Server Feedback [original thread]
Afterburners and MWDs are showing the wrong metric. For example a 10MN Afterburner is showing a 'thrust of 10,000,000kg.' This is incorrect. The thrust is 10,000,000 Newtons. A force that causes an object with a mass of 1 kg to accelerate ...
- by Imhotep Wade - at 2004.06.05 12:31:00
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4. Ship Transports - CCP this is URGENT!!! - in Player Features and Ideas Discussion [original thread]
Its a small thing to fly your ship where you need it, and return in a shuttle.
- by Imhotep Wade - at 2004.06.02 04:45:00
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5. Advanced Labs!? - in Science and Industry [original thread]
What do you all think about expensive but efficient advanced labs? Ones that cost more, but allow faster research. Ones that require Science level V before they can be used!
- by Imhotep Wade - at 2004.05.27 14:23:00
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6. We need more Labs !!!! - in Science and Industry [original thread]
Originally by: Borunel You see the fundamental disagreements I have with this whole debate is this: There are lab slots available and they are available near where you want them - wherever you want them. Admittedly you have to sit and watc...
- by Imhotep Wade - at 2004.05.27 14:21:00
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7. We need more Labs !!!! - in Science and Industry [original thread]
Originally by: Jim Bond The problem is, up to recently the active player base was around 4000 at peak time, the current number of stations and research slots could cope with that, but now its up to 10,000 players there isnt enough office s...
- by Imhotep Wade - at 2004.05.27 14:08:00
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8. Lab ads - in Science and Industry [original thread]
If anyone has labs to sell or trade or swap, please post a message on a can outside of the lab so those in the immediate area will know when they go to check for a lab. Also, you can put up 1 unit of tritanium into escro, but advertise your lab t...
- by Imhotep Wade - at 2004.05.27 13:30:00
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9. WTS: 4 lab slots 8 jumps from Yulai (cheap) - in Science and Industry [original thread]
then why buy the slot? I was under the impression one is supposed to attempt to make isk in this game, not just **** it away.
- by Imhotep Wade - at 2004.05.24 04:44:00
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10. LAB SLots ... a plee to the devs .. please post - in Test Server Feedback [original thread]
as it stands scientist career is nerfed. I dont see them limiting manufacturing facilities, or asteroid fields!? Why should bpcs be limited? What needs to happen is making bpcs should cost money such that its not simply you profit based on how m...
- by Imhotep Wade - at 2004.05.23 14:17:00
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11. Protest to People Selling Labs - in Science and Industry [original thread]
Yes, this is crap. Basically the scientist career is nerfed. Find a new one. scrap your char, or find a different game to play. Thats like playing ultima or something as a fighter without a sword. This has nothing to do with quality game play. I...
- by Imhotep Wade - at 2004.05.23 06:23:00
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12. WTS: 4 lab slots 8 jumps from Yulai (cheap) - in Science and Industry [original thread]
how long will it take to make 5mill back from a lab slot?
- by Imhotep Wade - at 2004.05.23 05:59:00
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13. Finding people using agents should provide bookmark - in Player Features and Ideas Discussion [original thread]
A high level agent should not just tell you constellation and solar system, but should give you a bookmark. This would help to plan ambushes and help to get revenge when necessary.
- by Imhotep Wade - at 2004.05.22 00:27:00
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14. Is my attributes setup is ok??!! - in Skill Discussions [original thread]
My attributes have high intelligence and high perception. I dont remember why I made it that way, but I do remember that I wanted to be an engineer. Seems like high int and high memory would be better. anyway my int and perception are 15 base I ...
- by Imhotep Wade - at 2004.05.20 19:21:00
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15. Connections - in Skill Discussions [original thread]
I started working for a new corp over last 2 days and got some annoying things. 1. agents will show as available to you, but that does not mean they actually are. a. you must still have the proper skills for agents like R&D agents. b. if you hav...
- by Imhotep Wade - at 2004.05.20 17:55:00
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16. Instajumps have to go - in EVE General Discussion [original thread]
Personally I think this is a side issue. I believe the security at gates is far too strong. Pirates should be able to kill gate security and take over the gate till reinforcements arrive to blast them away. The current gate security should depend...
- by Imhotep Wade - at 2004.05.17 14:28:00
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17. We need an autopilot option to turn on AB's and MWD's automatically, - in Player Features and Ideas Discussion [original thread]
Yes, this is an excellent idea. It should perhaps add a navigationial skill called auto-pilot that you do not get till you research it. lvl 1 can set courses and get your gates highlighted. lvl 2 ap actually jumps the gates for you lvl 3 ap jumps...
- by Imhotep Wade - at 2004.05.17 14:07:00
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18. Missiles, Launchers and Caldari - in Ships and Modules [original thread]
Originally by: Morkt Drak Most of this seems reasonbly good.. though a few areas concern me: Missile damage bonus ...bunch of rant stuff edited... No other race is strategically penalised in its ammunition or bonus choice for its we...
- by Imhotep Wade - at 2004.05.11 20:06:00
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19. How does one bring all his ships to one single station? - in Ships and Modules [original thread]
By the time you get enough doe to engage in shuttle hauling or ship+module selling and repurchasing, 10k isk will be neglidgible. Why else are shuttles in the game!?
- by Imhotep Wade - at 2004.05.06 16:42:00
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20. STOPPING WARP JAMMERS - in Ships and Modules [original thread]
Do warp jammers, etc. stop micro warp drives as well?
- by Imhotep Wade - at 2004.05.06 16:30:00
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